Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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Thomas ICHÉ 8cba14c2 Attachment Action / Timeline Control Action / Fix in OnTriggerHook (missing instigator on exit) 6 年前
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HookBase.cs Initial Commit 6 年前
HookBase.cs.meta Initial Commit 6 年前
OnAwakeHook.cs Big Refactor : Do not rely on UnityEvents Anymore 6 年前
OnAwakeHook.cs.meta Added Icons + Started working on Scene Logic Editor 6 年前
OnDestroyHook.cs Added Instigators references to Callable Execution. / Added On Destroy Hook / Destroy Object Action / Teleport Game Object Action 6 年前
OnDestroyHook.cs.meta Added Instigators references to Callable Execution. / Added On Destroy Hook / Destroy Object Action / Teleport Game Object Action 6 年前
OnEnableDisableHook.cs Big Refactor : Do not rely on UnityEvents Anymore 6 年前
OnEnableDisableHook.cs.meta Added Icons + Started working on Scene Logic Editor 6 年前
OnKeyDownHook.cs Fix bug : Rename class OnKeyDownHook 6 年前
OnKeyDownHook.cs.meta Added Icons + Started working on Scene Logic Editor 6 年前
OnMessageHook.cs Big Refactor : Do not rely on UnityEvents Anymore 6 年前
OnMessageHook.cs.meta Added Icons + Started working on Scene Logic Editor 6 年前
OnPickupHook.cs Added Instigators references to Callable Execution. / Added On Destroy Hook / Destroy Object Action / Teleport Game Object Action 6 年前
OnPickupHook.cs.meta Added Instigators references to Callable Execution. / Added On Destroy Hook / Destroy Object Action / Teleport Game Object Action 6 年前
OnStartHook.cs Big Refactor : Do not rely on UnityEvents Anymore 6 年前
OnStartHook.cs.meta Added Icons + Started working on Scene Logic Editor 6 年前
OnTriggerHook.cs Attachment Action / Timeline Control Action / Fix in OnTriggerHook (missing instigator on exit) 6 年前
OnTriggerHook.cs.meta Added Icons + Started working on Scene Logic Editor 6 年前