Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

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1.1 KiB

using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using System.Reflection;
namespace GraphProcessor
{
[Serializable]
public struct JsonElement
{
public string type;
public string jsonDatas;
public override string ToString()
{
return "type: " + type + " | JSON: " + jsonDatas;
}
}
public static class JsonSerializer
{
public static JsonElement Serialize< T >(T obj)
{
JsonElement elem = new JsonElement();
elem.type = obj.GetType().AssemblyQualifiedName;
elem.jsonDatas = JsonUtility.ToJson(obj);
return elem;
}
public static T Deserialize< T >(JsonElement e)
{
if (typeof(T) != Type.GetType(e.type))
throw new ArgumentException("Deserializing type is not the same than Json element type");
return JsonUtility.FromJson< T >(e.jsonDatas);
}
public static BaseNode DeserializeNode(JsonElement e)
{
var baseNodeType = Type.GetType(e.type);
if (e.jsonDatas == null)
return null;
return JsonUtility.FromJson(e.jsonDatas, baseNodeType) as BaseNode;
}
}
}