Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

48 行
1.8 KiB

using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace NaughtyAttributes.Editor
{
[PropertyDrawer(typeof(EnableIfAttribute))]
public class EnableIfPropertyDrawer : PropertyDrawer
{
public override void DrawProperty(SerializedProperty property)
{
bool drawEnabled = false;
bool validCondition = false;
EnableIfAttribute enableIfAttribute = PropertyUtility.GetAttribute<EnableIfAttribute>(property);
UnityEngine.Object target = PropertyUtility.GetTargetObject(property);
FieldInfo conditionField = ReflectionUtility.GetField(target, enableIfAttribute.ConditionName);
if (conditionField != null &&
conditionField.FieldType == typeof(bool))
{
drawEnabled = (bool)conditionField.GetValue(target);
validCondition = true;
}
MethodInfo conditionMethod = ReflectionUtility.GetMethod(target, enableIfAttribute.ConditionName);
if (conditionMethod != null &&
conditionMethod.ReturnType == typeof(bool) &&
conditionMethod.GetParameters().Length == 0)
{
drawEnabled = (bool)conditionMethod.Invoke(target, null);
validCondition = true;
}
if (validCondition)
{
GUI.enabled = drawEnabled;
EditorDrawUtility.DrawPropertyField(property);
GUI.enabled = true;
}
else
{
string warning = enableIfAttribute.GetType().Name + " needs a valid boolean condition field or method name to work";
EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, logToConsole: true, context: target);
}
}
}
}