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106 行
3.8 KiB
106 行
3.8 KiB
using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using System.Reflection;
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namespace GameplayIngredients
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{
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[HelpURL(Help.URL + "managers")]
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public abstract class Manager : MonoBehaviour
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{
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private static Dictionary<Type, Manager> s_Managers = new Dictionary<Type, Manager>();
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public static bool TryGet<T>(out T manager) where T: Manager
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{
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manager = null;
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if(s_Managers.ContainsKey(typeof(T)))
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{
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manager = (T)s_Managers[typeof(T)];
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return true;
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}
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else
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return false;
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}
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public static T Get<T>() where T: Manager
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{
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if(s_Managers.ContainsKey(typeof(T)))
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return (T)s_Managers[typeof(T)];
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else
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{
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Debug.LogError($"Manager of type '{typeof(T)}' could not be accessed. Check the excludedManagers list in your GameplayIngredientsSettings configuration file.");
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return null;
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}
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}
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public static bool Has<T>() where T:Manager
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{
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return(s_Managers.ContainsKey(typeof(T)));
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}
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static readonly Type[] kAllManagerTypes = TypeUtility.GetConcreteTypes<Manager>();
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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static void AutoCreateAll()
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{
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s_Managers.Clear();
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var exclusionList = GameplayIngredientsSettings.currentSettings.excludedeManagers;
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if(GameplayIngredientsSettings.currentSettings.verboseCalls)
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Debug.Log("Initializing all Managers...");
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foreach(var type in kAllManagerTypes)
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{
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// Check for any Do Not Create Attribute
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var doNotCreateAttr = type.GetCustomAttribute<DoNotCreateManagerAttribute>();
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if (doNotCreateAttr != null)
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continue;
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// Check for entries in exclusion List
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if (exclusionList != null && exclusionList.ToList().Contains(type.Name))
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{
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Debug.LogWarning($"Manager : {type.Name} is in GameplayIngredientSettings.excludedeManagers List: ignoring Creation");
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continue;
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}
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var prefabAttr = type.GetCustomAttribute<ManagerDefaultPrefabAttribute>();
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GameObject gameObject;
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if(prefabAttr != null)
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{
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var prefab = Resources.Load<GameObject>(prefabAttr.prefab);
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if(prefab == null) // Try loading the "Default_" prefixed version of the prefab
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{
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prefab = Resources.Load<GameObject>("Default_"+prefabAttr.prefab);
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}
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if(prefab != null)
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{
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gameObject = GameObject.Instantiate(prefab);
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}
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else
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{
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Debug.LogError($"Could not instantiate default prefab for {type.ToString()} : No prefab '{prefabAttr.prefab}' found in resources folders. Ignoring...");
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continue;
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}
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}
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else
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{
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gameObject = new GameObject();
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gameObject.AddComponent(type);
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}
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gameObject.name = type.Name;
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GameObject.DontDestroyOnLoad(gameObject);
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var comp = (Manager)gameObject.GetComponent(type);
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s_Managers.Add(type,comp);
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if (GameplayIngredientsSettings.currentSettings.verboseCalls)
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Debug.Log(string.Format(" -> <{0}> OK", type.Name));
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}
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}
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}
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}
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