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30 行
692 B
30 行
692 B
using UnityEngine;
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namespace GameplayIngredients.Events
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{
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#if !ENABLE_LEGACY_INPUT_MANAGER
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[WarnDisabledModule("Legacy Input Manager","Player Settings")]
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#endif
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[AddComponentMenu(ComponentMenu.eventsPath + "On Key Down Event (Legacy Input)")]
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public class OnKeyDownEvent : EventBase
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{
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public KeyCode Key = KeyCode.F5;
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public Callable[] OnKeyDown;
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public Callable[] OnKeyUp;
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#if ENABLE_LEGACY_INPUT_MANAGER
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void Update()
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{
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if (Input.GetKeyDown(Key))
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Callable.Call(OnKeyDown, gameObject);
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if (Input.GetKeyUp(Key))
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Callable.Call(OnKeyUp, gameObject);
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}
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#endif
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}
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}
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