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81 行
2.2 KiB
81 行
2.2 KiB
using GameplayIngredients.Managers;
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using NaughtyAttributes;
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using UnityEngine;
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#if ENABLE_INPUT_SYSTEM
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Controls;
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#endif
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namespace GameplayIngredients.Events
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{
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#if !ENABLE_INPUT_SYSTEM
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[WarnDisabledModule("New Input System")]
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#endif
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[AddComponentMenu(ComponentMenu.eventsPath + "On Input Direct Event (New Input System)")]
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public class OnInputDirectEvent : EventBase
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{
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#if ENABLE_INPUT_SYSTEM
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[SerializeField]
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Device device = Device.Keyboard;
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[SerializeField, ShowIf("IsMouse")]
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MouseButton mouseButton = MouseButton.Left;
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[SerializeField, ShowIf("IsGamepad")]
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GamepadButton gamepadButton = GamepadButton.A;
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[SerializeField, ShowIf("IsKeyboard")]
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Key keyboardKey = Key.Space;
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bool IsMouse() => device == Device.Mouse;
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bool IsGamepad() => device == Device.Gamepad;
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bool IsKeyboard() => device == Device.Keyboard;
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#endif
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public Callable[] onPressed;
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public Callable[] onReleased;
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#if ENABLE_INPUT_SYSTEM
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ButtonControl button;
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private void OnEnable()
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{
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button = GetButton(device);
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Manager.Get<SingleUpdateManager>().Register(SingleUpdate);
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}
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private void OnDisable()
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{
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Manager.Get<SingleUpdateManager>().Remove(SingleUpdate);
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}
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private void SingleUpdate()
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{
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if (button == null)
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return;
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if (button.wasPressedThisFrame)
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Callable.Call(onPressed, null);
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if (button.wasReleasedThisFrame)
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Callable.Call(onReleased, null);
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}
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ButtonControl GetButton(Device d)
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{
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switch (d)
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{
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case Device.Gamepad:
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return InputSystemUtility.GetButton(gamepadButton);
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case Device.Keyboard:
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return InputSystemUtility.GetButton(keyboardKey);
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case Device.Mouse:
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return InputSystemUtility.GetButton(mouseButton);
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default:
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throw new System.NotImplementedException();
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}
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}
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#endif
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}
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}
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