Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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65 行
2.1 KiB

using NaughtyAttributes;
using UnityEngine;
namespace GameplayIngredients.Actions
{
[AddComponentMenu(ComponentMenu.actionsPath + "Spawn Prefab Action")]
[Callable("Game Objects", "Actions/ic-action-spawn.png")]
public class SpawnPrefabAction : ActionBase
{
[ReorderableList]
public GameObject[] Prefabs;
public Transform TargetTransform;
public bool TargetInstigator = false;
public bool AttachToTarget = false;
public bool DontDestroyPrefabsOnLoad = false;
public override void Execute(GameObject instigator = null)
{
foreach (var prefab in Prefabs)
{
string name = prefab.name;
Vector3 position = gameObject.transform.position;
Quaternion rotation = gameObject.transform.rotation;
if(TargetInstigator && instigator != null)
{
position = instigator.transform.position;
rotation = instigator.transform.rotation;
}
else if (TargetTransform != null)
{
position = TargetTransform.position;
rotation = TargetTransform.rotation;
}
var obj = Instantiate<GameObject>(prefab, position, rotation);
obj.name = name;
if (AttachToTarget)
{
if (TargetInstigator && instigator != null)
obj.transform.parent = instigator.transform;
else
obj.transform.parent = TargetTransform;
}
if (DontDestroyPrefabsOnLoad)
DontDestroyOnLoad(obj);
}
}
public override string GetDefaultName()
{
if (Prefabs == null || Prefabs.Length == 0)
return $"Spawn No Prefabs";
else if (Prefabs.Length == 1)
return $"Spawn Prefab : {Prefabs[0].name}";
else
return $"Spawn {Prefabs.Length} Prefabs";
}
}
}