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42 行
1.4 KiB
42 行
1.4 KiB
using UnityEngine;
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namespace GameplayIngredients.Actions
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{
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[AddComponentMenu(ComponentMenu.actionsPath + "Game Save : Load Save Action")]
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[Callable("Data", "Actions/ic-action-save.png")]
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public class GameSaveLoadSaveAction : ActionBase
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{
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public enum Action
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{
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Load,
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Save,
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}
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public GameSaveManager.Location saveLocation = GameSaveManager.Location.System;
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public Action action = Action.Load;
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public byte UserSaveIndex = 0;
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public override void Execute(GameObject instigator = null)
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{
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if(action == Action.Load)
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{
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if (saveLocation == GameSaveManager.Location.System)
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Manager.Get<GameSaveManager>().LoadSystemSave();
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else
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Manager.Get<GameSaveManager>().LoadUserSave(UserSaveIndex);
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}
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else
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{
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if (saveLocation == GameSaveManager.Location.System)
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Manager.Get<GameSaveManager>().SaveSystemSave();
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else
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Manager.Get<GameSaveManager>().SaveUserSave(UserSaveIndex);
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}
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}
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public override string GetDefaultName()
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{
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return $"{action} Game Save ({saveLocation}{(saveLocation == GameSaveManager.Location.User?UserSaveIndex.ToString():"")})";
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}
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}
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}
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