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30 行
891 B
30 行
891 B
using NaughtyAttributes;
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using UnityEngine;
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namespace GameplayIngredients.Actions
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{
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[AddComponentMenu(ComponentMenu.actionsPath + "Destroy Object Action")]
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[Callable("Game Objects", "Actions/ic-action-trash.png")]
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public class DestroyObjectAction : ActionBase
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{
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[ReorderableList]
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public GameObject[] ObjectsToDestroy;
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public bool DestroyInstigator = false;
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public override void Execute(GameObject instigator = null)
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{
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if (ObjectsToDestroy != null )
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{
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foreach(var obj in ObjectsToDestroy)
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Destroy(obj);
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}
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if(DestroyInstigator && instigator != null)
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Destroy(instigator);
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}
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public override string GetDefaultName()
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{
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return $"Destroy {(DestroyInstigator?"instigator": "objects")}";
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}
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}
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}
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