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27 行
825 B
27 行
825 B
using UnityEngine;
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using UnityEngine.Audio;
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namespace GameplayIngredients.Actions
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{
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[AddComponentMenu(ComponentMenu.actionsPath + "Audio Mix Snapshot Action")]
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[Callable("Audio", "Actions/ic-action-audio.png")]
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public class AudioMixSnapshotAction : ActionBase
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{
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[NonNullCheck]
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public AudioMixer Mixer;
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[Min(0.0f)]
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public float TimeToReach = 1.0f;
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public string SnapshotName = "master";
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public override void Execute(GameObject instigator = null)
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{
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Mixer?.TransitionToSnapshots(new AudioMixerSnapshot[] { Mixer.FindSnapshot(SnapshotName) }, new float[] { 1.0f }, TimeToReach);
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}
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public override string GetDefaultName()
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{
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return $"Set Mixer Snapshot:'{SnapshotName}' ({TimeToReach})s";
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}
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}
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}
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