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18 行
382 B
18 行
382 B
using UnityEngine;
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using UnityEngine.UI;
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namespace GameplayIngredients.Actions
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{
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public class FocusUIAction : ActionBase
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{
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public Selectable UIObjectToFocus;
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public override void Execute(GameObject instigator = null)
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{
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if (UIObjectToFocus != null)
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{
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UIObjectToFocus.Select();
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}
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}
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}
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}
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