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33 行
1.1 KiB
33 行
1.1 KiB
using System.Linq;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace GameplayIngredients.Editor
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{
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public class GameplayIngredientsAssetPostprocessor : AssetPostprocessor
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{
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static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
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{
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if (importedAssets.Contains(WelcomeScreen.kSettingsAssetPath))
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{
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Debug.Log("Imported GameplayIngredientsSettings");
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WelcomeScreen.Reload();
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}
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string[] allDiscovery = AssetDatabase.FindAssets("t:DiscoverAsset");
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bool needDiscoveryReload = false;
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foreach(var guid in allDiscovery)
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{
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string path = AssetDatabase.GUIDToAssetPath(guid);
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if(importedAssets.Contains(path))
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{
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needDiscoveryReload = true;
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break;
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}
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}
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if (needDiscoveryReload)
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DiscoverWindow.Reload();
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}
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}
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}
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