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46 行
1.2 KiB
46 行
1.2 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace GameplayIngredients.Editor
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{
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[CustomEditor(typeof(Folder))]
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public class FolderEditor : UnityEditor.Editor
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{
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[MenuItem("GameObject/Folder", false, 10)]
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static void CreateFolder()
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{
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var go = new GameObject("Folder", typeof(Folder));
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if(Selection.activeGameObject != null && Selection.activeGameObject.scene != null)
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{
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go.transform.parent = Selection.activeGameObject.transform;
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}
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}
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SerializedProperty m_Color;
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private void OnEnable()
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{
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m_Color = serializedObject.FindProperty("Color");
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}
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public override bool HasPreviewGUI()
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{
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return false;
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}
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public override void OnInspectorGUI()
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{
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EditorGUI.BeginChangeCheck();
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var color = EditorGUILayout.ColorField("Folder Color", m_Color.colorValue);
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if(EditorGUI.EndChangeCheck())
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{
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m_Color.colorValue = color;
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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}
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