Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GameplayIngredients.Controllers
{
public abstract class PlayerInput : MonoBehaviour
{
public enum ButtonState
{
Released = 0,
JustPressed = 1,
Pressed = 2,
JustReleased = 3
}
public abstract Vector2 Look { get; }
public abstract Vector2 Movement { get; }
public abstract ButtonState Pause { get; }
public abstract ButtonState Jump { get; }
public abstract ButtonState Shoot { get; }
public abstract ButtonState Action { get; }
public abstract void UpdateInput();
}
}