Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using Unity.Jobs;
using Unity.Collections;
// using Unity.Entities;
namespace GraphProcessor
{
/// <summary>
/// Graph processor
/// </summary>
public class ProcessGraphProcessor : BaseGraphProcessor
{
List< BaseNode > processList;
/// <summary>
/// Manage graph scheduling and processing
/// </summary>
/// <param name="graph">Graph to be processed</param>
public ProcessGraphProcessor(BaseGraph graph) : base(graph) {}
public override void UpdateComputeOrder()
{
processList = graph.nodes.OrderBy(n => n.computeOrder).ToList();
}
/// <summary>
/// Schedule the graph into the job system
/// </summary>
public override void Run()
{
int count = processList.Count;
for (int i = 0; i < count; i++)
{
processList[i].OnProcess();
}
JobHandle.ScheduleBatchedJobs();
}
}
}