Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
namespace GraphProcessor
{
public class MultiPorts
{
// The first MultiPortView class set this field to tell the other that she's controlling this MultiPort
[System.NonSerialized]
public object viewController = null;
public List< int > portIds = new List< int >();
public int portCount => portIds.Count;
public MultiPorts()
{
if (portIds.Count == 0)
AddUniqueId(GetUniqueId());
}
public void RemoveUniqueId(int id)
{
portIds.Remove(id);
}
public void AddUniqueId(int id)
{
portIds.Add(id);
}
public int GetUniqueId()
{
int id = 0;
while (portIds.Contains(id))
id++;
return id;
}
}
}