Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Experimental.UIElements;
using UnityEngine.Experimental.UIElements.StyleEnums;
using UnityEngine.Experimental.UIElements;
namespace GraphProcessor
{
public class ProcessorView : PinnedElementView
{
BaseGraphProcessor processor;
public ProcessorView()
{
title = "Process panel";
}
protected override void Initialize(BaseGraphView graphView)
{
processor = new ProcessGraphProcessor(graphView.graph);
graphView.computeOrderUpdated += processor.UpdateComputeOrder;
Button b = new Button(OnPlay) { name = "ActionButton", text = "Play !" };
Add(b);
}
void OnPlay()
{
processor.Run();
}
}
}