Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

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using UnityEditor.Experimental.UIElements.GraphView;
using UnityEngine.Experimental.UIElements;
using UnityEngine.Experimental.UIElements.StyleEnums;
using UnityEditor;
using UnityEngine;
namespace GraphProcessor
{
public abstract class PinnedElementView : VisualElement
{
protected VisualElement header;
protected PinnedElement pinnedElement;
private Label titleLabel;
public string title
{
get => titleLabel.text;
set => titleLabel.text = value;
}
public PinnedElementView()
{
AddStyleSheetPath("GraphProcessorStyles/PinnedElementView");
name = "PinnedElementView";
clippingOptions = ClippingOptions.ClipAndCacheContents;
header = new VisualElement { name = "header" };
{
titleLabel = new Label { name = "title", text = "Title" };
header.Add(titleLabel);
}
Add(header);
}
public override void OnPersistentDataReady()
{
transform.position = pinnedElement.position;
}
public void InitializeGraphView(PinnedElement pinnedElement, BaseGraphView graphView)
{
this.pinnedElement = pinnedElement;
transform.position = pinnedElement.position;
Initialize(graphView);
}
protected abstract void Initialize(BaseGraphView graphView);
~PinnedElementView()
{
Destroy();
}
protected virtual void Destroy() {}
}
}