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26 行
618 B
26 行
618 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Callbacks;
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namespace GraphProcessor
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{
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[ExecuteInEditMode]
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public class DeleteCallback : UnityEditor.AssetModificationProcessor
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{
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static AssetDeleteResult OnWillDeleteAsset(string path, RemoveAssetOptions options)
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{
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var graph = AssetDatabase.LoadAssetAtPath(path, typeof(BaseGraph));
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if (graph != null)
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{
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foreach (var graphWindow in Resources.FindObjectsOfTypeAll< BaseGraphWindow >())
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graphWindow.OnGraphDeleted();
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}
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return AssetDeleteResult.DidNotDelete;
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}
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}
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}
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