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76 行
2.6 KiB
76 行
2.6 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NaughtyAttributes;
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namespace GameplayIngredients
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{
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[HelpURL(Help.URL + "settings")]
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public class GameplayIngredientsSettings : ScriptableObject
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{
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public string[] excludedeManagers { get { return m_ExcludedManagers; } }
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public bool verboseCalls { get { return m_VerboseCalls; } }
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public bool allowUpdateCalls { get { return m_AllowUpdateCalls; } }
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public bool disableWelcomeScreenAutoStart { get { return m_DisableWelcomeScreenAutoStart; } }
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[BoxGroup("Editor")]
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[SerializeField]
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protected bool m_DisableWelcomeScreenAutoStart;
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[BoxGroup("Managers")]
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[SerializeField, ReorderableList, TypeDropDown(typeof(Manager))]
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protected string[] m_ExcludedManagers;
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[BoxGroup("Callables")]
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[SerializeField, InfoBox("Verbose Calls enable logging at runtime, this can lead to performance drop, use only when debugging.", EInfoBoxType.Warning)]
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private bool m_VerboseCalls = false;
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[BoxGroup("Callables")]
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[SerializeField, InfoBox("Per-update calls should be avoided due to high performance impact. Enable and use with care, only if strictly necessary.", EInfoBoxType.Warning)]
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private bool m_AllowUpdateCalls = false;
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const string kAssetName = "GameplayIngredientsSettings";
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public static GameplayIngredientsSettings currentSettings
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{
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get
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{
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if (hasSettingAsset)
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return Resources.Load<GameplayIngredientsSettings>(kAssetName);
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else
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return defaultSettings;
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}
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}
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public static bool hasSettingAsset
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{
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get
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{
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return Resources.Load<GameplayIngredientsSettings>(kAssetName) != null;
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}
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}
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public static GameplayIngredientsSettings defaultSettings
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{
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get
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{
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if (s_DefaultSettings == null)
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s_DefaultSettings = CreateDefaultSettings();
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return s_DefaultSettings;
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}
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}
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static GameplayIngredientsSettings s_DefaultSettings;
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static GameplayIngredientsSettings CreateDefaultSettings()
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{
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var defaultAsset = CreateInstance<GameplayIngredientsSettings>();
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defaultAsset.m_VerboseCalls = false;
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defaultAsset.m_ExcludedManagers = new string[0];
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defaultAsset.m_DisableWelcomeScreenAutoStart = false;
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return defaultAsset;
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}
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}
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}
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