Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

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608 B

using UnityEngine;
using UnityEngine.EventSystems;
namespace GameplayIngredients
{
[AddComponentMenu(ComponentMenu.managersPath + "UI Event Manager")]
[RequireComponent(typeof(EventSystem))]
[RequireComponent(typeof(StandaloneInputModule))]
[ManagerDefaultPrefab("UIEventManager")]
public class UIEventManager : Manager
{
public EventSystem eventSystem { get { return m_EventSystem; } }
[SerializeField]
private EventSystem m_EventSystem;
private void OnEnable()
{
m_EventSystem = GetComponent<EventSystem>();
}
}
}