您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
480 行
18 KiB
480 行
18 KiB
using System.Reflection;
|
|
using System;
|
|
using System.Linq;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
using UnityEditor;
|
|
using UnityEditor.IMGUI.Controls;
|
|
|
|
namespace GameplayIngredients.Editor
|
|
{
|
|
public class FindAndReplaceWindow : EditorWindow
|
|
{
|
|
[MenuItem("Edit/Find And Replace... %&#F", priority = 144)]
|
|
static void OpenWindow()
|
|
{
|
|
GetWindow<FindAndReplaceWindow>();
|
|
}
|
|
|
|
static readonly Dictionary<string, Type> s_assemblyTypes = GetTypes();
|
|
|
|
private static Dictionary<string, Type> GetTypes()
|
|
{
|
|
Dictionary<string, Type> all = new Dictionary<string, Type>();
|
|
|
|
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
|
|
{
|
|
foreach (Type t in assembly.GetTypes())
|
|
{
|
|
if (typeof(Component).IsAssignableFrom(t) && !all.ContainsKey(t.Name))
|
|
all.Add(t.Name, t);
|
|
}
|
|
}
|
|
|
|
return all;
|
|
}
|
|
|
|
|
|
|
|
public enum SearchBy
|
|
{
|
|
Name,
|
|
ComponentType,
|
|
Tag,
|
|
Layer,
|
|
Mesh,
|
|
Material,
|
|
Selection
|
|
}
|
|
|
|
private void OnEnable()
|
|
{
|
|
titleContent = Contents.title;
|
|
minSize = new Vector2(640, 280);
|
|
}
|
|
|
|
private void OnGUI()
|
|
{
|
|
using (new GUILayout.HorizontalScope())
|
|
{
|
|
using (new GUILayout.VerticalScope(GUILayout.Width(320)))
|
|
{
|
|
SearchControlsGUI();
|
|
}
|
|
|
|
using (new GUILayout.VerticalScope(GUILayout.Width(4)))
|
|
{
|
|
GUILayout.FlexibleSpace();
|
|
Rect r = GUILayoutUtility.GetLastRect();
|
|
EditorGUI.DrawRect(r, Color.black);
|
|
}
|
|
|
|
using (new GUILayout.VerticalScope())
|
|
{
|
|
SearchResultsGUI();
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
[SerializeField]
|
|
GameObject prefabReplacement;
|
|
[SerializeField]
|
|
SearchBy searchBy;
|
|
|
|
[SerializeField]
|
|
string nameSearch = "GameObject";
|
|
[SerializeField]
|
|
string tagSearch = "Player";
|
|
[SerializeField]
|
|
string layerSearch = "PostProcessing";
|
|
[SerializeField]
|
|
string componentSearch = "Light";
|
|
[SerializeField]
|
|
Mesh meshSearch;
|
|
[SerializeField]
|
|
Material materialSearch;
|
|
[SerializeField]
|
|
bool selectionRecurse = false;
|
|
|
|
[SerializeField]
|
|
bool keepPosition = true;
|
|
[SerializeField]
|
|
bool keepRotation = true;
|
|
[SerializeField]
|
|
bool keepScale = false;
|
|
[SerializeField]
|
|
bool keepParenting = true;
|
|
[SerializeField]
|
|
bool keepName = true;
|
|
[SerializeField]
|
|
bool keepTag = false;
|
|
[SerializeField]
|
|
bool keepLayer = true;
|
|
[SerializeField]
|
|
bool keepStatic = false;
|
|
[SerializeField]
|
|
bool unpackPrefab = false;
|
|
|
|
enum SearchOp
|
|
{
|
|
Find,
|
|
Add,
|
|
Refine
|
|
}
|
|
|
|
void SearchControlsGUI()
|
|
{
|
|
EditorGUIUtility.labelWidth = 120;
|
|
GUILayout.Space(4);
|
|
GUILayout.Label("Search Scene Objects", Styles.boldLabel);
|
|
searchBy = (SearchBy)EditorGUILayout.EnumPopup(Contents.criteria, searchBy);
|
|
switch (searchBy)
|
|
{
|
|
case SearchBy.Name:
|
|
nameSearch = EditorGUILayout.TextField(Contents.nameSearch, nameSearch);
|
|
SearchButtonsGUI(searchBy, nameSearch);
|
|
break;
|
|
case SearchBy.Tag:
|
|
tagSearch = EditorGUILayout.TextField(Contents.tagSearch, tagSearch);
|
|
SearchButtonsGUI(searchBy, tagSearch);
|
|
break;
|
|
case SearchBy.Layer:
|
|
layerSearch = EditorGUILayout.TextField(Contents.layerSearch, layerSearch);
|
|
SearchButtonsGUI(searchBy, layerSearch);
|
|
break;
|
|
case SearchBy.ComponentType:
|
|
componentSearch = EditorGUILayout.TextField(Contents.componentSearch, componentSearch);
|
|
SearchButtonsGUI(searchBy, componentSearch);
|
|
break;
|
|
case SearchBy.Mesh:
|
|
meshSearch = (Mesh)EditorGUILayout.ObjectField(Contents.meshSearch, meshSearch, typeof(Mesh), true);
|
|
SearchButtonsGUI(searchBy, meshSearch);
|
|
break;
|
|
case SearchBy.Material:
|
|
materialSearch = (Material)EditorGUILayout.ObjectField(Contents.materialSearch, materialSearch, typeof(Material), true);
|
|
SearchButtonsGUI(searchBy, materialSearch);
|
|
break;
|
|
case SearchBy.Selection:
|
|
selectionRecurse = EditorGUILayout.Toggle(Contents.selectionRecurse, selectionRecurse);
|
|
SearchButtonsGUI(searchBy, selectionRecurse);
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
GUILayout.FlexibleSpace();
|
|
GUILayout.Label("Replace Results", Styles.boldLabel);
|
|
prefabReplacement = (GameObject)EditorGUILayout.ObjectField(Contents.prefabReplacement, prefabReplacement, typeof(GameObject), true);
|
|
|
|
if (prefabReplacement != null)
|
|
{
|
|
PrefabAssetType type = PrefabUtility.GetPrefabAssetType(prefabReplacement);
|
|
bool isAPrefab = type == PrefabAssetType.Model || type == PrefabAssetType.Regular || type == PrefabAssetType.Variant;
|
|
if(isAPrefab)
|
|
unpackPrefab = EditorGUILayout.Toggle("Unpack Prefab", unpackPrefab);
|
|
}
|
|
EditorGUI.BeginDisabledGroup(prefabReplacement == null);
|
|
|
|
GUILayout.Label("Keep Properties from Original:");
|
|
|
|
using (new GUILayout.HorizontalScope())
|
|
{
|
|
keepPosition = GUILayout.Toggle(keepPosition, "Position", EditorStyles.miniButtonLeft, GUILayout.Height(16));
|
|
keepRotation = GUILayout.Toggle(keepRotation, "Rotation", EditorStyles.miniButtonMid, GUILayout.Height(16));
|
|
keepScale = GUILayout.Toggle(keepScale, "Scale", EditorStyles.miniButtonMid, GUILayout.Height(16));
|
|
keepParenting = GUILayout.Toggle(keepParenting, "Parenting", EditorStyles.miniButtonRight, GUILayout.Height(16));
|
|
}
|
|
using (new GUILayout.HorizontalScope())
|
|
{
|
|
keepName = GUILayout.Toggle(keepName, "Name", EditorStyles.miniButtonLeft, GUILayout.Height(16));
|
|
keepTag = GUILayout.Toggle(keepTag, "Tag", EditorStyles.miniButtonMid, GUILayout.Height(16));
|
|
keepLayer = GUILayout.Toggle(keepLayer, "Layer", EditorStyles.miniButtonMid, GUILayout.Height(16));
|
|
keepStatic = GUILayout.Toggle(keepStatic, "Static", EditorStyles.miniButtonRight, GUILayout.Height(16));
|
|
}
|
|
|
|
if (GUILayout.Button("Replace All", Styles.bigButton, GUILayout.Height(24)) && prefabReplacement != null)
|
|
{
|
|
Undo.RecordObjects(searchResults.ToArray(), "Replace Objects");
|
|
|
|
for(int i = 0; i < searchResults.Count; i++)
|
|
{
|
|
var obj = searchResults[i];
|
|
var newObj = SwapObject(obj, prefabReplacement, searchResults);
|
|
searchResults[i] = newObj;
|
|
}
|
|
}
|
|
EditorGUI.EndDisabledGroup();
|
|
GUILayout.Space(8);
|
|
}
|
|
|
|
GameObject SwapObject(GameObject toReplace, GameObject replacement, List<GameObject> others)
|
|
{
|
|
GameObject newObj;
|
|
|
|
if (PrefabUtility.GetPrefabAssetType(replacement) != PrefabAssetType.NotAPrefab && !unpackPrefab)
|
|
newObj = (GameObject)PrefabUtility.InstantiatePrefab(replacement);
|
|
else
|
|
newObj = Instantiate(replacement);
|
|
|
|
if (keepName)
|
|
newObj.name = toReplace.name;
|
|
|
|
if(keepPosition)
|
|
newObj.transform.position = toReplace.transform.position;
|
|
if(keepRotation)
|
|
newObj.transform.rotation = toReplace.transform.rotation;
|
|
if(keepParenting)
|
|
newObj.transform.parent = toReplace.transform.parent;
|
|
if(keepScale)
|
|
newObj.transform.localScale = toReplace.transform.localScale;
|
|
|
|
if(keepTag)
|
|
newObj.tag = toReplace.tag;
|
|
if(keepLayer)
|
|
newObj.layer = toReplace.layer;
|
|
if(keepStatic)
|
|
newObj.isStatic = toReplace.isStatic;
|
|
|
|
foreach(var other in others)
|
|
{
|
|
if(other.transform.parent == toReplace.transform)
|
|
{
|
|
other.transform.parent = newObj.transform;
|
|
}
|
|
}
|
|
|
|
DestroyImmediate(toReplace);
|
|
|
|
return newObj;
|
|
}
|
|
|
|
void SearchButtonsGUI(SearchBy by, object criteria)
|
|
{
|
|
using (new GUILayout.HorizontalScope())
|
|
{
|
|
if (GUILayout.Button("Find", Styles.bigButton, GUILayout.Height(24)))
|
|
Search(SearchOp.Find, by, criteria);
|
|
|
|
if (GUILayout.Button("Add", Styles.bigButton, GUILayout.Height(24)))
|
|
Search(SearchOp.Add, by, criteria);
|
|
|
|
if (GUILayout.Button("Refine", Styles.bigButton, GUILayout.Height(24)))
|
|
Search(SearchOp.Refine, by, criteria);
|
|
|
|
}
|
|
}
|
|
|
|
static GameObject[] FindAllSceneObjects()
|
|
{
|
|
var all = Resources.FindObjectsOfTypeAll<GameObject>();
|
|
all = all.Where(o => o.scene.isLoaded).ToArray();
|
|
return all;
|
|
}
|
|
|
|
void Search(SearchOp op, SearchBy by, object criteria)
|
|
{
|
|
List<GameObject> query = new List<GameObject>();
|
|
|
|
var all = FindAllSceneObjects();
|
|
|
|
switch (by)
|
|
{
|
|
case SearchBy.Name:
|
|
foreach(var go in all)
|
|
{
|
|
if (go.name.Contains((string)criteria))
|
|
query.Add(go);
|
|
}
|
|
break;
|
|
case SearchBy.Tag:
|
|
query.AddRange(GameObject.FindGameObjectsWithTag((string)criteria));
|
|
break;
|
|
case SearchBy.Layer:
|
|
foreach (var go in all)
|
|
{
|
|
if (go.layer == LayerMask.NameToLayer((string)criteria))
|
|
query.Add(go);
|
|
}
|
|
break;
|
|
case SearchBy.ComponentType:
|
|
if(s_assemblyTypes.ContainsKey((string)criteria))
|
|
{
|
|
Type t = s_assemblyTypes[(string)criteria];
|
|
if( typeof(Component).IsAssignableFrom(t))
|
|
{
|
|
Component[] components = (Component[])Resources.FindObjectsOfTypeAll(t);
|
|
if(components != null)
|
|
{
|
|
foreach(var c in components)
|
|
{
|
|
if (c.gameObject.scene != null && !query.Contains(c.gameObject))
|
|
query.Add(c.gameObject);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case SearchBy.Mesh:
|
|
Mesh mesh = (Mesh)criteria;
|
|
foreach (var go in all)
|
|
{
|
|
MeshFilter filter = go.GetComponent<MeshFilter>();
|
|
if (filter != null && filter.sharedMesh == mesh)
|
|
{
|
|
query.Add(go);
|
|
}
|
|
}
|
|
break;
|
|
case SearchBy.Material:
|
|
Material mat = (Material)criteria;
|
|
foreach (var go in all)
|
|
{
|
|
Renderer renderer = go.GetComponent<Renderer>();
|
|
if (renderer != null)
|
|
{
|
|
if(renderer.sharedMaterials.Contains(mat))
|
|
{
|
|
query.Add(go);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case SearchBy.Selection:
|
|
|
|
foreach(var selected in Selection.gameObjects)
|
|
{
|
|
bool recurse = (bool)criteria;
|
|
if(!recurse)
|
|
query.Add(selected);
|
|
else
|
|
query.AddRange(selected.GetAllChildren());
|
|
}
|
|
break;
|
|
}
|
|
|
|
switch (op)
|
|
{
|
|
case SearchOp.Find:
|
|
searchResults = query;
|
|
break;
|
|
case SearchOp.Add:
|
|
foreach(var item in query)
|
|
{
|
|
if (!searchResults.Contains(item))
|
|
searchResults.Add(item);
|
|
}
|
|
break;
|
|
case SearchOp.Refine:
|
|
List<GameObject> refined = new List<GameObject>();
|
|
foreach (var item in searchResults)
|
|
{
|
|
if (query.Contains(item))
|
|
refined.Add(item);
|
|
}
|
|
searchResults = refined;
|
|
break;
|
|
}
|
|
}
|
|
|
|
[SerializeField]
|
|
List<GameObject> searchResults= new List<GameObject>();
|
|
Vector2 scroll;
|
|
|
|
void SearchResultsGUI()
|
|
{
|
|
using (new GUILayout.HorizontalScope())
|
|
{
|
|
GUILayout.Label("Search Results", Styles.boldLabel);
|
|
GUILayout.FlexibleSpace();
|
|
|
|
if(GUILayout.Button("Select in Scene", GUILayout.Height(24)))
|
|
{
|
|
Selection.objects = searchResults.ToArray();
|
|
}
|
|
if(GUILayout.Button("Clear", GUILayout.Height(24)))
|
|
{
|
|
searchResults.Clear();
|
|
}
|
|
}
|
|
|
|
scroll = GUILayout.BeginScrollView(scroll, EditorStyles.helpBox);
|
|
{
|
|
GameObject toRemove = null;
|
|
|
|
// Trim all nulls
|
|
searchResults = searchResults.Where(o => o != null).ToList();
|
|
|
|
foreach(var obj in searchResults)
|
|
{
|
|
using (new GUILayout.HorizontalScope(EditorStyles.toolbarButton))
|
|
{
|
|
if(GUILayout.Button(obj.name, EditorStyles.label))
|
|
{
|
|
Selection.activeGameObject = obj;
|
|
}
|
|
|
|
if(GUILayout.Button("Focus", Styles.miniButton, GUILayout.Width(48)))
|
|
{
|
|
Selection.activeObject = obj;
|
|
SceneView.lastActiveSceneView.FrameSelected();
|
|
}
|
|
|
|
if(GUILayout.Button("X", Styles.miniButton, GUILayout.Width(32)))
|
|
{
|
|
toRemove = obj;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (toRemove != null)
|
|
searchResults.Remove(toRemove);
|
|
}
|
|
GUILayout.EndScrollView();
|
|
|
|
}
|
|
|
|
static class Contents
|
|
{
|
|
public static GUIContent title = new GUIContent("Find and Replace", (Texture)EditorGUIUtility.LoadRequired("ViewToolZoom On"));
|
|
public static GUIContent criteria = new GUIContent("Criteria");
|
|
public static GUIContent nameSearch = new GUIContent("GameObject Name");
|
|
public static GUIContent tagSearch = new GUIContent("Tag");
|
|
public static GUIContent layerSearch = new GUIContent("Layer");
|
|
public static GUIContent componentSearch = new GUIContent("Component Type");
|
|
public static GUIContent meshSearch = new GUIContent("Mesh");
|
|
public static GUIContent materialSearch = new GUIContent("Material");
|
|
public static GUIContent selectionRecurse = new GUIContent("Include Children");
|
|
public static GUIContent prefabReplacement = new GUIContent("Prefab Replacement");
|
|
}
|
|
|
|
static class Styles
|
|
{
|
|
public static readonly GUIStyle boldLabel = GetBoldLabel();
|
|
public static readonly GUIStyle bigButton = GetBigButton();
|
|
public static readonly GUIStyle miniButton = GetMiniButton();
|
|
static GUIStyle GetBoldLabel()
|
|
{
|
|
var style = new GUIStyle(EditorStyles.boldLabel);
|
|
style.fontSize = 14;
|
|
return style;
|
|
}
|
|
|
|
static GUIStyle GetMiniButton()
|
|
{
|
|
var style = new GUIStyle(EditorStyles.miniButton);
|
|
style.fontSize = 12;
|
|
style.margin = new RectOffset(0, 0, -1, 0);
|
|
return style;
|
|
}
|
|
|
|
static GUIStyle GetBigButton()
|
|
{
|
|
var style = new GUIStyle(EditorStyles.miniButton);
|
|
style.fontSize = 14;
|
|
return style;
|
|
}
|
|
}
|
|
}
|
|
}
|