Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using UnityEngine;
namespace GameplayIngredients.Controllers
{
[AddComponentMenu(ComponentMenu.controllerPath + "Simple Player Input")]
public class SimplePlayerInput : PlayerInput
{
[Header("Movement")]
public string MovementHorizontalAxis = "Horizontal";
public string MovementVerticalAxis = "Vertical";
[Header("Look")]
public string LookHorizontalAxis = "Mouse X";
public string LookVerticalAxis = "Mouse Y";
[Header("Buttons")]
public string JumpButton = "Jump";
public override Vector2 Look => m_Look;
public override Vector2 Movement => m_Movement;
public override ButtonState Jump => m_Jump;
Vector2 m_Movement;
Vector2 m_Look;
ButtonState m_Jump;
public override void UpdateInput()
{
m_Movement = new Vector2(Input.GetAxis(MovementHorizontalAxis), Input.GetAxis(MovementVerticalAxis));
m_Look = new Vector2(Input.GetAxis(LookHorizontalAxis), Input.GetAxis(LookVerticalAxis));
m_Jump = GetButtonState(JumpButton);
}
}
}