Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
namespace GameplayIngredients
{
[RequireComponent(typeof(Camera))]
[RequireComponent(typeof(CinemachineBrain))]
[ManagerDefaultPrefab("VirtualCameraManager")]
public class VirtualCameraManager : Manager
{
public Camera Camera
{
get
{
return m_Camera;
}
}
Camera m_Camera;
CinemachineBrain m_Brain;
private void Awake()
{
m_Camera = GetComponent<Camera>();
m_Brain = GetComponent<CinemachineBrain>();
}
public void BlendToCamera(CinemachineVirtualCamera camera, float delay)
{
}
}
}