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68 行
2.0 KiB
68 行
2.0 KiB
using System.Collections;
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Events;
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namespace GameplayIngredients
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{
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[ManagerDefaultPrefab("FullScreenFadeManager")]
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public class FullScreenFadeManager : Manager
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{
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public enum FadeMode
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{
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FromBlack = 0,
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ToBlack = 1
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}
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public Image FullScreenFadePlane;
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private Coroutine m_Coroutine;
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public void Fade(float duration, FadeMode mode, Callable[] OnComplete)
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{
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if (m_Coroutine != null)
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{
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StopCoroutine(m_Coroutine);
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m_Coroutine = null;
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}
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switch (mode)
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{
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case FadeMode.ToBlack:
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m_Coroutine = StartCoroutine(FadeCoroutine(duration, 1.0f, 1.0f, OnComplete));
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break;
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case FadeMode.FromBlack:
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m_Coroutine = StartCoroutine(FadeCoroutine(duration, 0.0f, -1.0f, OnComplete));
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break;
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default: throw new NotImplementedException();
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}
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}
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IEnumerator FadeCoroutine(float duration, float target, float sign, Callable[] OnComplete)
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{
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FullScreenFadePlane.gameObject.SetActive(true);
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Color c = FullScreenFadePlane.color;
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while (sign > 0 ? FullScreenFadePlane.color.a <= target : FullScreenFadePlane.color.a >= target)
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{
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c = FullScreenFadePlane.color;
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c.a += sign * Time.unscaledDeltaTime / duration;
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FullScreenFadePlane.color = c;
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yield return new WaitForEndOfFrame();
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}
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Color finalColor = FullScreenFadePlane.color;
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finalColor.a = target;
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FullScreenFadePlane.color = finalColor;
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Callable.Call(OnComplete);
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FullScreenFadePlane.gameObject.SetActive(target != 0.0f);
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yield return new WaitForEndOfFrame();
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m_Coroutine = null;
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}
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}
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}
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