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64 行
1.7 KiB
64 行
1.7 KiB
using NaughtyAttributes;
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using UnityEngine;
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namespace GameplayIngredients.Hooks
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{
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public class OnTriggerHook : HookBase
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{
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public int EnterMaxCount = 0;
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public int ExitMaxCount = 0;
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private int m_RemainingEnterCount;
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private int m_RemainingExitCount;
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[ReorderableList]
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public Callable[] onTriggerEnter;
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[ReorderableList]
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public Callable[] onTriggerExit;
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public bool OnlyInteractWithTag = true;
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public string Tag = "Player";
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void Start()
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{
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m_RemainingEnterCount = EnterMaxCount;
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m_RemainingExitCount = ExitMaxCount;
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}
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private void OnTriggerEnter(Collider other)
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{
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if (EnterMaxCount > 0)
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{
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if (m_RemainingEnterCount == 0) return;
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m_RemainingEnterCount--;
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}
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if (OnlyInteractWithTag && other.tag == Tag )
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{
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Callable.Call(onTriggerEnter, other.gameObject);
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}
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if (!OnlyInteractWithTag)
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{
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Callable.Call(onTriggerEnter, other.gameObject);
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (ExitMaxCount > 0)
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{
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if (m_RemainingExitCount == 0) return;
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m_RemainingExitCount--;
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}
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if (OnlyInteractWithTag && other.tag == Tag )
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{
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Callable.Call(onTriggerExit, other.gameObject);
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}
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if (!OnlyInteractWithTag)
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{
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Callable.Call(onTriggerExit, other.gameObject);
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}
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}
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}
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}
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