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30 行
942 B
30 行
942 B
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using GameplayIngredients.LevelStreaming;
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using NaughtyAttributes;
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namespace GameplayIngredients.Actions
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{
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public class StreamingLevelAction : ActionBase
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{
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[ReorderableList]
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public Scene[] Scenes;
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public string SceneToActivate;
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public LevelStreamingManager.StreamingAction Action = LevelStreamingManager.StreamingAction.Load;
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public bool ShowUI = false;
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[ReorderableList]
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public Callable[] OnLoadComplete;
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public override void Execute(GameObject instigator = null)
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{
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List<string> sceneNames = new List<string>();
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foreach (var scene in Scenes)
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sceneNames.Add(scene.name);
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Manager.Get<LevelStreamingManager>().LoadScenes(Action, sceneNames.ToArray(), SceneToActivate, ShowUI, OnLoadComplete);
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}
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}
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}
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