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37 行
1001 B
37 行
1001 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace GameplayIngredients
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{
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[AddComponentMenu(ComponentMenu.miscPath + "Scene POV Root (Do not use directly)")]
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public class ScenePOVRoot : MonoBehaviour
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{
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public Scene Scene
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{
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get { return gameObject.scene; }
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}
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public Transform[] AllPOV
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{
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get
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{
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List<Transform> all = new List<Transform>();
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for(int i = 0; i< gameObject.transform.childCount; i++)
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all.Add(gameObject.transform.GetChild(i));
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return all.ToArray();
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}
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}
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public void AddPOV(Transform t, string Name)
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{
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var newPov = new GameObject(Name);
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newPov.transform.position = t.position;
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newPov.transform.rotation = t.rotation;
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newPov.transform.parent = this.transform;
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}
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}
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}
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