您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
44 行
1.3 KiB
44 行
1.3 KiB
using System.Collections;
|
|
using UnityEngine;
|
|
using UnityEngine.Audio;
|
|
using UnityEngine.Events;
|
|
|
|
namespace GameplayIngredients.Actions
|
|
{
|
|
public class AudioMixParameterCurveAction : ActionBase
|
|
{
|
|
public AudioMixer AudioMixer;
|
|
|
|
public string Parameter;
|
|
public AnimationCurve Curve;
|
|
public float InterpDuration = 2.0f;
|
|
|
|
public UnityEvent OnInterpComplete;
|
|
|
|
Coroutine m_Coroutine;
|
|
public override void Execute(GameObject instigator = null)
|
|
{
|
|
|
|
if (m_Coroutine != null)
|
|
StopCoroutine(m_Coroutine);
|
|
m_Coroutine = StartCoroutine(InterpParameterCoroutine(AudioMixer, InterpDuration, Parameter, Curve, OnInterpComplete));
|
|
}
|
|
|
|
IEnumerator InterpParameterCoroutine(AudioMixer mixer, float duration, string parameter, AnimationCurve curve, UnityEvent onInterpComplete)
|
|
{
|
|
float t = 0.0f;
|
|
|
|
while (t < 1.0f)
|
|
{
|
|
mixer.SetFloat(parameter, curve.Evaluate(t));
|
|
yield return new WaitForEndOfFrame();
|
|
t += Time.deltaTime / duration;
|
|
}
|
|
mixer.SetFloat(parameter, curve.Evaluate(1.0f));
|
|
yield return new WaitForEndOfFrame();
|
|
onInterpComplete.Invoke();
|
|
|
|
}
|
|
}
|
|
|
|
}
|