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26 行
585 B
26 行
585 B
using UnityEngine;
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namespace GameplayIngredients.Actions
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{
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[Callable("Time", "Actions/ic-action-time.png")]
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public class SetTimeScaleAction : ActionBase
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{
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public float TimeScale = 1.0f;
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public override void Execute(GameObject instigator = null)
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{
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Time.timeScale = TimeScale;
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}
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public void SetTimeScale(float value)
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{
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TimeScale = value;
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Execute();
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}
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public override string GetDefaultName()
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{
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return $"Set Time Scale : {TimeScale}";
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}
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}
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}
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