Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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585 B

using UnityEngine;
namespace GameplayIngredients.Actions
{
[Callable("Time", "Actions/ic-action-time.png")]
public class SetTimeScaleAction : ActionBase
{
public float TimeScale = 1.0f;
public override void Execute(GameObject instigator = null)
{
Time.timeScale = TimeScale;
}
public void SetTimeScale(float value)
{
TimeScale = value;
Execute();
}
public override string GetDefaultName()
{
return $"Set Time Scale : {TimeScale}";
}
}
}