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34 行
1.0 KiB
34 行
1.0 KiB
using NaughtyAttributes;
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using System;
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using UnityEngine;
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namespace GameplayIngredients.Actions
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{
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[Callable("Game", "Actions/ic-action-randomseed.png")]
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public class SetRandomSeedAction : ActionBase
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{
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[Tooltip("Whether to set a new random seed, or a fixed seed")]
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public bool newRandomSeed;
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[DisableIf("newRandomSeed")]
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[Tooltip("If New Random Seed is False. the new Random seed to apply")]
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public int newSeed;
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public override void Execute(GameObject instigator = null)
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{
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if(Manager.TryGet(out RandomManager randomManager))
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{
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if (newRandomSeed)
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randomManager.SetRandomSeed(new System.Random((int)(DateTime.Now.Ticks - new DateTime(2021,1,1).Ticks)).Next());
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else
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randomManager.SetRandomSeed(newSeed);
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}
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}
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public override string GetDefaultName()
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{
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return $"Set Random Seed :'{(newRandomSeed ? "New Seed at Random":newSeed.ToString())}'";
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}
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}
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}
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