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26 行
854 B
26 行
854 B
using UnityEngine;
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using NaughtyAttributes;
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namespace GameplayIngredients.Actions
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{
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[Callable("Screen", "Actions/ic-action-screen.png")]
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public class FullScreenFadeAction : ActionBase
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{
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public FullScreenFadeManager.FadeMode Fading = FullScreenFadeManager.FadeMode.ToBlack;
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public float Duration = 2.0f;
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public FullScreenFadeManager.FadeTimingMode fadeTimingMode = FullScreenFadeManager.FadeTimingMode.UnscaledGameTime;
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public Callable[] OnComplete;
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public override void Execute(GameObject instigator = null)
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{
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Manager.Get<FullScreenFadeManager>().Fade(Duration, Fading, fadeTimingMode, OnComplete, instigator);
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}
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public override string GetDefaultName()
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{
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return $"Full Screen Fade {Fading} {Duration}s ({fadeTimingMode})";
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}
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}
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}
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