Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using NaughtyAttributes;
using UnityEngine;
namespace GameplayIngredients.Actions
{
[Callable("Game Objects", "Actions/ic-action-trash.png")]
public class DestroyObjectAction : ActionBase
{
[ReorderableList]
public GameObject[] ObjectsToDestroy;
public bool DestroyInstigator = false;
public override void Execute(GameObject instigator = null)
{
if (ObjectsToDestroy != null )
{
foreach(var obj in ObjectsToDestroy)
Destroy(obj);
}
if(DestroyInstigator && instigator != null)
Destroy(instigator);
}
public override string GetDefaultName()
{
return $"Destroy {(DestroyInstigator?"instigator": "objects")}";
}
}
}