Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using UnityEngine;
using UnityEngine.Audio;
namespace GameplayIngredients.Actions
{
[Callable("Audio", "Actions/ic-action-audio.png")]
public class AudioMixSnapshotAction : ActionBase
{
[NonNullCheck]
public AudioMixer Mixer;
[Min(0.0f)]
public float TimeToReach = 1.0f;
public string SnapshotName = "master";
public override void Execute(GameObject instigator = null)
{
Mixer?.TransitionToSnapshots(new AudioMixerSnapshot[] { Mixer.FindSnapshot(SnapshotName) }, new float[] { 1.0f }, TimeToReach);
}
public override string GetDefaultName()
{
return $"Set Mixer Snapshot:'{SnapshotName}' ({TimeToReach})s";
}
}
}