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20 行
574 B
20 行
574 B
using UnityEngine;
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using UnityEngine.UI;
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namespace GameplayIngredients.Actions
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{
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public class FocusUIAction : ActionBase
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{
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public Selectable UIObjectToFocus;
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public override void Execute(GameObject instigator = null)
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{
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if (UIObjectToFocus != null)
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{
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// Workaround : Before selecting, we ensure that there's no selection in the EventSystem
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Manager.Get<UIEventManager>().eventSystem.SetSelectedGameObject(null);
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UIObjectToFocus.Select();
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}
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}
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}
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}
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