您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
406 行
14 KiB
406 行
14 KiB
using System.Collections;
|
|
using System.Linq;
|
|
using System.Collections.Generic;
|
|
using System;
|
|
using System.Reflection;
|
|
using UnityEngine;
|
|
using UnityEditor;
|
|
using UnityEditor.IMGUI.Controls;
|
|
using UnityEditor.SceneManagement;
|
|
using GameplayIngredients.Events;
|
|
using GameplayIngredients.Logic;
|
|
using GameplayIngredients.Actions;
|
|
using GameplayIngredients.StateMachines;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
namespace GameplayIngredients.Editor
|
|
{
|
|
public class CallTreeWindow : EditorWindow
|
|
{
|
|
CallTreeView m_TreeView;
|
|
[MenuItem("Window/Gameplay Ingredients/Callable Tree Explorer", priority = MenuItems.kWindowMenuPriority)]
|
|
static void OpenWindow()
|
|
{
|
|
GetWindow<CallTreeWindow>();
|
|
}
|
|
|
|
private void OnEnable()
|
|
{
|
|
nodeRoots = new Dictionary<string, List<CallTreeNode>>();
|
|
m_TreeView = new CallTreeView(nodeRoots);
|
|
titleContent = new GUIContent("Callable Tree Explorer");
|
|
ReloadCallHierarchy();
|
|
EditorSceneManager.sceneOpened += Reload;
|
|
}
|
|
|
|
void Reload(Scene scene, OpenSceneMode mode)
|
|
{
|
|
ReloadCallHierarchy();
|
|
}
|
|
|
|
private void OnGUI()
|
|
{
|
|
int tbHeight = 24;
|
|
using (new GUILayout.HorizontalScope(EditorStyles.toolbar, GUILayout.Height(tbHeight)))
|
|
{
|
|
if (GUILayout.Button("Reload", EditorStyles.toolbarButton))
|
|
{
|
|
ReloadCallHierarchy();
|
|
}
|
|
GUILayout.FlexibleSpace();
|
|
Rect buttonRect = GUILayoutUtility.GetRect(64, 16);
|
|
if (GUI.Button(buttonRect, "Filter", EditorStyles.toolbarDropDown))
|
|
{
|
|
GenericMenu menu = new GenericMenu();
|
|
menu.AddItem(new GUIContent("Filter Selected"), false, () => {
|
|
m_TreeView.SetAutoFilter(false);
|
|
m_TreeView.SetFilter(Selection.activeGameObject);
|
|
});
|
|
menu.AddItem(new GUIContent("Clear Filter"), false, () => {
|
|
m_TreeView.SetAutoFilter(false);
|
|
m_TreeView.SetFilter(null);
|
|
});
|
|
menu.AddSeparator("");
|
|
menu.AddItem(new GUIContent("Automatic Filter"), m_TreeView.AutoFilter, () => {
|
|
m_TreeView.ToggleAutoFilter();
|
|
});
|
|
menu.DropDown(buttonRect);
|
|
}
|
|
|
|
}
|
|
Rect r = GUILayoutUtility.GetRect(position.width, position.height - tbHeight);
|
|
m_TreeView.OnGUI(r);
|
|
}
|
|
|
|
Dictionary<string, List<CallTreeNode>> nodeRoots;
|
|
|
|
void ReloadCallHierarchy()
|
|
{
|
|
if (nodeRoots == null)
|
|
nodeRoots = new Dictionary<string, List<CallTreeNode>>();
|
|
else
|
|
nodeRoots.Clear();
|
|
|
|
AddToCategory<EventBase>("Events");
|
|
AddToCategory<StateMachine>("State Machines");
|
|
AddToCategory<Factory>("Factories");
|
|
AddToCategory<SendMessageAction>("Messages");
|
|
|
|
m_TreeView.Reload();
|
|
}
|
|
|
|
void AddToCategory<T>(string name) where T:MonoBehaviour
|
|
{
|
|
var list = Resources.FindObjectsOfTypeAll<T>().ToList();
|
|
|
|
if (list.Count > 0)
|
|
nodeRoots.Add(name, new List<CallTreeNode>());
|
|
|
|
var listRoot = nodeRoots[name];
|
|
foreach (var item in list)
|
|
{
|
|
if(typeof(T) == typeof(StateMachine))
|
|
{
|
|
listRoot.Add(GetStateMachineNode(item as StateMachine));
|
|
}
|
|
else if(typeof(T) == typeof(SendMessageAction))
|
|
{
|
|
listRoot.Add(GetMessageNode(item as SendMessageAction));
|
|
}
|
|
else
|
|
{
|
|
listRoot.Add(GetNode(item));
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
CallTreeNode GetNode(MonoBehaviour bhv)
|
|
{
|
|
var rootNode = new CallTreeNode(bhv, GetType(bhv), $"{bhv.gameObject.name} ({bhv.GetType().Name})");
|
|
var type = bhv.GetType();
|
|
foreach (var field in type.GetFields())
|
|
{
|
|
// Find Fields that are Callable[]
|
|
if (field.FieldType.IsAssignableFrom(typeof(Callable[])))
|
|
{
|
|
var node = new CallTreeNode(bhv, CallTreeNodeType.Callable, field.Name);
|
|
var value = (Callable[])field.GetValue(bhv);
|
|
|
|
if (value != null && value.Length > 0)
|
|
{
|
|
rootNode.Children.Add(node);
|
|
// Add Callables from this Callable[] array
|
|
foreach (var call in value)
|
|
{
|
|
node.Children.Add(GetNode(call));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return rootNode;
|
|
}
|
|
|
|
CallTreeNode GetMessageNode(SendMessageAction sm)
|
|
{
|
|
var rootNode = new CallTreeNode(sm, CallTreeNodeType.Message, $"{sm.MessageToSend} : ({sm.gameObject.name}.{sm.Name})");
|
|
var all = Resources.FindObjectsOfTypeAll<OnMessageEvent>().Where(o=> o.MessageName == sm.MessageToSend).ToList();
|
|
|
|
foreach(var evt in all)
|
|
{
|
|
rootNode.Children.Add(GetNode(evt));
|
|
}
|
|
return rootNode;
|
|
}
|
|
|
|
|
|
CallTreeNode GetStateMachineNode(StateMachine sm)
|
|
{
|
|
var rootNode = new CallTreeNode(sm, CallTreeNodeType.StateMachine, sm.gameObject.name);
|
|
var type = sm.GetType();
|
|
foreach (var field in type.GetFields())
|
|
{
|
|
// Find Fields that are State[]
|
|
if (field.FieldType.IsAssignableFrom(typeof(State[])))
|
|
{
|
|
// Add Callables from this Callable[] array
|
|
var value = (State[])field.GetValue(sm);
|
|
foreach (var state in value)
|
|
{
|
|
rootNode.Children.Add(GetStateNode(state));
|
|
}
|
|
}
|
|
}
|
|
return rootNode;
|
|
}
|
|
|
|
CallTreeNode GetStateNode(State st)
|
|
{
|
|
var rootNode = new CallTreeNode(st, CallTreeNodeType.State, st.gameObject.name);
|
|
var type = st.GetType();
|
|
foreach (var field in type.GetFields())
|
|
{
|
|
// Find Fields that are Callable[]
|
|
if (field.FieldType.IsAssignableFrom(typeof(Callable[])))
|
|
{
|
|
var node = new CallTreeNode(st, CallTreeNodeType.Callable, field.Name);
|
|
rootNode.Children.Add(node);
|
|
// Add Callables from this Callable[] array
|
|
var value = (Callable[])field.GetValue(st);
|
|
foreach (var call in value)
|
|
{
|
|
node.Children.Add(GetNode(call));
|
|
}
|
|
}
|
|
}
|
|
return rootNode;
|
|
}
|
|
|
|
CallTreeNodeType GetType(MonoBehaviour bhv)
|
|
{
|
|
if (bhv == null)
|
|
return CallTreeNodeType.Callable;
|
|
else if (bhv is EventBase)
|
|
return CallTreeNodeType.Event;
|
|
else if (bhv is LogicBase)
|
|
return CallTreeNodeType.Logic;
|
|
else if (bhv is ActionBase)
|
|
return CallTreeNodeType.Action;
|
|
else if (bhv is StateMachine)
|
|
return CallTreeNodeType.StateMachine;
|
|
else if (bhv is State)
|
|
return CallTreeNodeType.State;
|
|
else if (bhv is OnMessageEvent || bhv is SendMessageAction)
|
|
return CallTreeNodeType.Message;
|
|
else
|
|
return CallTreeNodeType.Callable;
|
|
}
|
|
|
|
class CallTreeNode
|
|
{
|
|
public string Name;
|
|
public MonoBehaviour Target;
|
|
public List<CallTreeNode> Children;
|
|
public CallTreeNodeType Type;
|
|
public CallTreeNode(MonoBehaviour target, CallTreeNodeType type, string name = "")
|
|
{
|
|
Name = string.IsNullOrEmpty(name) ? target.GetType().Name : name;
|
|
Target = target;
|
|
Type = type;
|
|
Children = new List<CallTreeNode>();
|
|
}
|
|
|
|
public bool ContainsReference(GameObject go)
|
|
{
|
|
if (go == null)
|
|
return true;
|
|
else
|
|
{
|
|
if (this.Target.gameObject == go)
|
|
return true;
|
|
|
|
bool value = false;
|
|
foreach (var node in Children)
|
|
value = value || node.ContainsReference(go);
|
|
return value;
|
|
}
|
|
}
|
|
}
|
|
|
|
public enum CallTreeNodeType
|
|
{
|
|
Callable,
|
|
Event,
|
|
Logic,
|
|
Action,
|
|
Message,
|
|
StateMachine,
|
|
State
|
|
}
|
|
|
|
class CallTreeView : TreeView
|
|
{
|
|
Dictionary<string, List<CallTreeNode>> m_Roots;
|
|
Dictionary<int, CallTreeNode> m_Bindings;
|
|
|
|
public CallTreeView(Dictionary<string, List<CallTreeNode>> roots) : base(new TreeViewState())
|
|
{
|
|
m_Roots = roots;
|
|
m_Bindings = new Dictionary<int, CallTreeNode>();
|
|
}
|
|
|
|
GameObject m_filter = null;
|
|
public bool AutoFilter { get; private set; }
|
|
public void ToggleAutoFilter()
|
|
{
|
|
SetAutoFilter(!AutoFilter);
|
|
}
|
|
|
|
public void SetAutoFilter(bool value)
|
|
{
|
|
AutoFilter = value;
|
|
if (AutoFilter)
|
|
{
|
|
Selection.selectionChanged += UpdateAutoFilter;
|
|
if(this.HasSelection())
|
|
{
|
|
SetFilter(m_Bindings[this.GetSelection()[0]].Target.gameObject);
|
|
}
|
|
}
|
|
else
|
|
Selection.selectionChanged -= UpdateAutoFilter;
|
|
}
|
|
|
|
void UpdateAutoFilter()
|
|
{
|
|
if (Selection.activeGameObject != null)
|
|
SetFilter(Selection.activeGameObject);
|
|
}
|
|
|
|
public void SetFilter(GameObject filter = null)
|
|
{
|
|
m_filter = filter;
|
|
this.Reload();
|
|
}
|
|
|
|
protected override TreeViewItem BuildRoot()
|
|
{
|
|
int id = -1;
|
|
m_Bindings.Clear();
|
|
var treeRoot = new TreeViewItem(++id, -1, "~Root");
|
|
|
|
foreach(var kvp in m_Roots)
|
|
{
|
|
if (kvp.Value == null || kvp.Value.Count == 0)
|
|
continue;
|
|
|
|
var currentRoot = new TreeViewItem(++id, 0, kvp.Key);
|
|
treeRoot.AddChild(currentRoot);
|
|
foreach (var node in kvp.Value)
|
|
{
|
|
if (node.ContainsReference(m_filter))
|
|
{
|
|
currentRoot.AddChild(GetNode(node, ref id, 1));
|
|
}
|
|
}
|
|
}
|
|
if (treeRoot.children == null)
|
|
{
|
|
treeRoot.AddChild(new TreeViewItem(1, 0, "(No Results)"));
|
|
}
|
|
|
|
return treeRoot;
|
|
}
|
|
|
|
TreeViewItem GetNode(CallTreeNode node, ref int id, int depth)
|
|
{
|
|
id++;
|
|
var item = new TreeViewItem(id, depth, $"{node.Name}");
|
|
item.icon = GetIcon(node.Target, node.Type);
|
|
m_Bindings.Add(id, node);
|
|
|
|
foreach(var child in node.Children)
|
|
{
|
|
item.AddChild(GetNode(child, ref id, depth + 1));
|
|
}
|
|
return item;
|
|
}
|
|
|
|
Texture2D GetIcon(MonoBehaviour bhv, CallTreeNodeType type)
|
|
{
|
|
if(bhv != null && type != CallTreeNodeType.Callable)
|
|
{
|
|
var texture = EditorGUIUtility.ObjectContent(bhv, bhv.GetType()).image;
|
|
if (texture != null)
|
|
return texture as Texture2D;
|
|
}
|
|
|
|
switch(type)
|
|
{
|
|
default:
|
|
case CallTreeNodeType.Callable:
|
|
return Styles.Callable;
|
|
case CallTreeNodeType.Action:
|
|
return Styles.Action;
|
|
case CallTreeNodeType.Logic:
|
|
return Styles.Logic;
|
|
case CallTreeNodeType.Event:
|
|
return Styles.Event;
|
|
case CallTreeNodeType.Message:
|
|
return Styles.Message;
|
|
case CallTreeNodeType.State:
|
|
return Styles.State;
|
|
case CallTreeNodeType.StateMachine:
|
|
return Styles.StateMachine;
|
|
}
|
|
}
|
|
|
|
protected override void SelectionChanged(IList<int> selectedIds)
|
|
{
|
|
if (AutoFilter)
|
|
return;
|
|
|
|
base.SelectionChanged(selectedIds);
|
|
if (selectedIds.Count > 0 && m_Bindings.ContainsKey(selectedIds[0]))
|
|
Selection.activeObject = m_Bindings[selectedIds[0]].Target;
|
|
}
|
|
|
|
static class Styles
|
|
{
|
|
public static Texture2D Callable = Icon("Misc/ic-callable.png");
|
|
public static Texture2D Action = Icon("Actions/ic-action-generic.png");
|
|
public static Texture2D Logic = Icon("Logic/ic-generic-logic.png");
|
|
public static Texture2D Event = Icon("Events/ic-event-generic.png");
|
|
public static Texture2D Message = Icon("Events/ic-event-message .png");
|
|
public static Texture2D StateMachine = Icon("Misc/ic-StateMachine.png");
|
|
public static Texture2D State = Icon("Misc/ic-State.png");
|
|
|
|
static Texture2D Icon(string path)
|
|
{
|
|
return AssetDatabase.LoadAssetAtPath<Texture2D>($"Packages/net.peeweek.gameplay-ingredients/Icons/{path}");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|