Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

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934 B

using UnityEngine;
namespace GameplayIngredients.Logic
{
[AddComponentMenu(ComponentMenu.factoryPath + "Set Instigator From Factory Logic")]
[Callable("Game", "Logic/ic-generic-logic.png")]
public class SetInstigatorFromFactoryLogic : LogicBase
{
public Callable[] Next;
[NonNullCheck]
public Factory Factory;
public int FactoryIndex = 0;
public bool ContinueEvenIfNull = false;
public override void Execute(GameObject instigator = null)
{
if(Factory != null)
{
GameObject instance = Factory.GetInstance(FactoryIndex);
if(instance != null || ContinueEvenIfNull)
Call(Next, instance);
}
}
public override string GetDefaultName()
{
return $"Set Instigator From Factory: '{Factory?.gameObject.name}' #{FactoryIndex}";
}
}
}