Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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857 B

using NaughtyAttributes;
using System;
using UnityEngine;
namespace GameplayIngredients.Rigs
{
public class GenericFloatAnimationRig : GenericAnimationRig
{
[Header("Base Value")]
[SerializeField]
bool useStoredValueAsBase = true;
[SerializeField, DisableIf("useStoredValueAsBase")]
float baseValue = 1.0f;
[Header("Animation")]
public float frequency = 1.0f;
public float amplitude = 1.0f;
public override Type animatedType => typeof(float);
private void Awake()
{
if (useStoredValueAsBase)
baseValue = (float)property.GetValue();
}
protected override object UpdateAndGetValue(float deltaTime)
{
return Mathf.Sin(Time.time * frequency * Mathf.PI) * amplitude + baseValue;
}
}
}