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33 行
857 B
33 行
857 B
using NaughtyAttributes;
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using System;
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using UnityEngine;
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namespace GameplayIngredients.Rigs
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{
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public class GenericFloatAnimationRig : GenericAnimationRig
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{
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[Header("Base Value")]
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[SerializeField]
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bool useStoredValueAsBase = true;
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[SerializeField, DisableIf("useStoredValueAsBase")]
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float baseValue = 1.0f;
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[Header("Animation")]
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public float frequency = 1.0f;
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public float amplitude = 1.0f;
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public override Type animatedType => typeof(float);
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private void Awake()
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{
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if (useStoredValueAsBase)
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baseValue = (float)property.GetValue();
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}
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protected override object UpdateAndGetValue(float deltaTime)
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{
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return Mathf.Sin(Time.time * frequency * Mathf.PI) * amplitude + baseValue;
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}
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}
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}
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