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54 行
1.6 KiB
54 行
1.6 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEditor;
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namespace GameplayIngredients.Editor
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{
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[CustomPropertyDrawer(typeof(ExcludedManagerAttribute))]
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public class ExcludedManagerPropertyDrawer : PropertyDrawer
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{
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List<string> cachedTypes;
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bool needRecache = true;
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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if (cachedTypes == null || needRecache)
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cachedTypes = CacheTypes();
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string curValue = property.stringValue;
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int index = cachedTypes.IndexOf(curValue);
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EditorGUI.BeginChangeCheck();
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int newIndex = EditorGUI.Popup(position, index, cachedTypes.ToArray());
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if (EditorGUI.EndChangeCheck() && index != newIndex)
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{
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property.stringValue = cachedTypes[newIndex];
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needRecache = true;
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}
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}
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List<string> CacheTypes()
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{
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var types = new List<string>();
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foreach(var assembly in AppDomain.CurrentDomain.GetAssemblies())
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{
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foreach(var type in assembly.GetTypes())
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{
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if(typeof(Manager).IsAssignableFrom(type)
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&& !type.IsAbstract
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&& !type.CustomAttributes.Any(o => o.AttributeType == typeof(NonExcludeableManager)))
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{
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types.Add(type.Name);
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}
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}
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}
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needRecache = false;
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return types;
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}
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}
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}
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