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30 行
961 B
30 行
961 B
using UnityEngine;
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using UnityEditor;
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namespace GameplayIngredients.Editor
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{
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[CustomPropertyDrawer(typeof(CallableNameAttribute))]
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public class CallableNamePropertyDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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position.width -= 28;
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EditorGUIUtility.labelWidth = 0;
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EditorGUI.DelayedTextField(position, property, GUIContent.none);
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position.xMin += position.width + 4;
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position.width = 24;
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position.yMin -= 1;
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position.height += 1;
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if(GUI.Button(position,"···"))
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{
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var obj = property.serializedObject.targetObject as Callable;
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if(obj != null)
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{
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property.stringValue = obj.GetDefaultName();
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GUI.changed = true;
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}
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}
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}
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}
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}
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