Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

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using UnityEngine;
using UnityEditor;
namespace GameplayIngredients.Editor
{
[CustomPropertyDrawer(typeof(CallableNameAttribute))]
public class CallableNamePropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
position.width -= 28;
EditorGUIUtility.labelWidth = 0;
EditorGUI.DelayedTextField(position, property, GUIContent.none);
position.xMin += position.width + 4;
position.width = 24;
position.yMin -= 1;
position.height += 1;
if(GUI.Button(position,"···"))
{
var obj = property.serializedObject.targetObject as Callable;
if(obj != null)
{
property.stringValue = obj.GetDefaultName();
GUI.changed = true;
}
}
}
}
}