Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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Thomas ICHÉ 910a33c3 Attributes for State Machines / Scenes 6 年前
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CallablePropertyDrawer.cs Big Refactor : Do not rely on UnityEvents Anymore 6 年前
CallablePropertyDrawer.cs.meta Big Refactor : Do not rely on UnityEvents Anymore 6 年前
GameObjectTogglePropertyDrawer.cs Big Refactor : Do not rely on UnityEvents Anymore 6 年前
GameObjectTogglePropertyDrawer.cs.meta Big Refactor : Do not rely on UnityEvents Anymore 6 年前
NonNullCheckPropertyDrawer.cs Added First Person Controller, Full Screen Fade Manager (alongside with Manager system) + SceneView <-> GameView POV link 6 年前
NonNullCheckPropertyDrawer.cs.meta Added First Person Controller, Full Screen Fade Manager (alongside with Manager system) + SceneView <-> GameView POV link 6 年前
ScenePropertyDrawer.cs Attributes for State Machines / Scenes 6 年前
ScenePropertyDrawer.cs.meta Added First Person Controller, Full Screen Fade Manager (alongside with Manager system) + SceneView <-> GameView POV link 6 年前
StateMachineStatePropertyDrawer.cs Attributes for State Machines / Scenes 6 年前
StateMachineStatePropertyDrawer.cs.meta Attributes for State Machines / Scenes 6 年前