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26 行
699 B
26 行
699 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace GameplayIngredients.Controllers
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{
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public abstract class PlayerInput : MonoBehaviour
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{
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public enum ButtonState
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{
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Released = 0,
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JustPressed = 1,
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Pressed = 2,
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JustReleased = 3
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}
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public abstract Vector2 Look { get; }
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public abstract Vector2 Movement { get; }
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public abstract ButtonState Pause { get; }
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public abstract ButtonState Jump { get; }
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public abstract ButtonState Shoot { get; }
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public abstract ButtonState Action { get; }
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public abstract void UpdateInput();
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}
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}
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