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106 行
3.4 KiB
106 行
3.4 KiB
using System.Collections;
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace GameplayIngredients
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{
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[AddComponentMenu(ComponentMenu.managersPath + "Full Screen Fade Manager")]
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[ManagerDefaultPrefab("FullScreenFadeManager")]
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public class FullScreenFadeManager : Manager
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{
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public enum FadeMode
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{
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FromBlack = 0,
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ToBlack = 1
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}
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public enum FadeTimingMode
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{
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UnscaledGameTime,
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GameTime,
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}
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public Image FullScreenFadePlane;
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private Coroutine m_Coroutine;
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public void Fade(float duration, FadeMode mode, FadeTimingMode timingMode, Callable[] OnComplete, GameObject instigator = null)
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{
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if (m_Coroutine != null)
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{
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StopCoroutine(m_Coroutine);
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m_Coroutine = null;
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}
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if (duration <= 0.0f)
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{
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var color = FullScreenFadePlane.color; ;
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switch (mode)
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{
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case FadeMode.ToBlack:
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color.a = 1.0f;
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break;
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case FadeMode.FromBlack:
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color.a = 0.0f;
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break;
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default: throw new NotImplementedException();
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}
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FullScreenFadePlane.gameObject.SetActive(color.a == 1.0f);
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FullScreenFadePlane.color = color;
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Callable.Call(OnComplete, instigator);
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}
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else
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{
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switch (mode)
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{
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case FadeMode.ToBlack:
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m_Coroutine = StartCoroutine(FadeCoroutine(duration, 1.0f, 1.0f, timingMode, OnComplete, instigator));
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break;
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case FadeMode.FromBlack:
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m_Coroutine = StartCoroutine(FadeCoroutine(duration, 0.0f, -1.0f, timingMode, OnComplete, instigator));
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break;
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default: throw new NotImplementedException();
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}
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}
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}
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IEnumerator FadeCoroutine(float duration, float target, float sign, FadeTimingMode timingMode, Callable[] OnComplete, GameObject instigator)
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{
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FullScreenFadePlane.gameObject.SetActive(true);
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Color c = FullScreenFadePlane.color;
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while (sign > 0 ? FullScreenFadePlane.color.a <= target : FullScreenFadePlane.color.a >= target)
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{
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float t;
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switch (timingMode)
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{
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case FadeTimingMode.GameTime:
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t = Time.deltaTime;
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break;
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default:
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case FadeTimingMode.UnscaledGameTime:
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t = Time.unscaledDeltaTime;
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break;
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}
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c = FullScreenFadePlane.color;
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c.a += sign * t / duration;
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FullScreenFadePlane.color = c;
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yield return new WaitForEndOfFrame();
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}
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Color finalColor = FullScreenFadePlane.color;
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finalColor.a = target;
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FullScreenFadePlane.color = finalColor;
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Callable.Call(OnComplete, instigator);
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FullScreenFadePlane.gameObject.SetActive(target != 0.0f);
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yield return new WaitForEndOfFrame();
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m_Coroutine = null;
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}
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}
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}
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