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81 行
2.7 KiB
81 行
2.7 KiB
using UnityEngine;
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using NaughtyAttributes;
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namespace GameplayIngredients.Actions
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{
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public enum AnimatorParameterType { Bool, Float, Int, Trigger };
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[AddComponentMenu(ComponentMenu.actionsPath + "Set Animator Parameter Action")]
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[Callable("Game", "Actions/ic-generic-action.png")]
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public class SetAnimatorParameterAction : ActionBase
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{
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public Animator animator;
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public string parameterName;
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[OnValueChanged("OnParameterTypeChanged")]
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public AnimatorParameterType parameterType = AnimatorParameterType.Bool;
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bool showFloat;
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bool showInt;
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bool showBool = true;
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[ShowIf("showFloat")]
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public float floatValue;
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[ShowIf("showInt")]
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public int intValue;
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[ShowIf("showBool")]
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public bool boolValue;
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public override void Execute(GameObject instigator = null)
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{
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if (animator == null)
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return;
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switch (parameterType)
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{
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case AnimatorParameterType.Bool:
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animator.SetBool(parameterName, boolValue);
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break;
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case AnimatorParameterType.Float:
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animator.SetFloat(parameterName, floatValue);
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break;
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case AnimatorParameterType.Int:
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animator.SetInteger(parameterName, intValue);
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break;
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case AnimatorParameterType.Trigger:
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animator.SetTrigger(parameterName);
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break;
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}
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}
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private void OnParameterTypeChanged()
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{
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showBool = (parameterType == AnimatorParameterType.Bool);
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showFloat = (parameterType == AnimatorParameterType.Float);
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showInt = (parameterType == AnimatorParameterType.Int);
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}
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public override string GetDefaultName()
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{
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string value = "";
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switch (parameterType)
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{
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case AnimatorParameterType.Bool:
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value = boolValue.ToString();
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break;
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case AnimatorParameterType.Float:
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value = floatValue.ToString();
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break;
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case AnimatorParameterType.Int:
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value = intValue.ToString();
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break;
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case AnimatorParameterType.Trigger:
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value = "Trigger";
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break;
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default:
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break;
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}
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return $"Set Animator '{parameterName}' {parameterType} Parameter = '{value}' ({animator?.gameObject.name})";
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}
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}
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}
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