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37 行
1.1 KiB
37 行
1.1 KiB
using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace GameplayIngredients.Actions
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{
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[AddComponentMenu(ComponentMenu.actionsPath + "Cycle Window Mode Action (Obsolete)")]
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[Obsolete]
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[Callable("Screen", "Actions/ic-action-screen.png")]
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public class CycleWindowModeAction : ActionBase
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{
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public Text ButtonLabel;
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string getText(bool mode)
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{
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return string.Format("Window Mode: {0}", mode ? "Full Screen" : "Windowed");
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}
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private void OnEnable()
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{
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if (ButtonLabel != null)
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ButtonLabel.text = getText(Screen.fullScreen);
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}
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private void Update()
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{
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// We update this label each frame because setting Screen.fullScreen only update the fullScreen value at the next frame
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if (ButtonLabel != null)
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ButtonLabel.text = getText(Screen.fullScreen);
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}
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public override void Execute(GameObject instigator = null)
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{
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Screen.fullScreen = !Screen.fullScreen;
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}
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}
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}
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