您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
90 行
3.2 KiB
90 行
3.2 KiB
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
namespace GameplayIngredients.Actions
|
|
{
|
|
[AddComponentMenu(ComponentMenu.actionsPath + "Cycle Resolutions Action (Obsolete)")]
|
|
[Obsolete]
|
|
[Callable("Screen", "Actions/ic-action-screen.png")]
|
|
public class CycleResolutionsAction : ActionBase
|
|
{
|
|
public Text ButtonLabel;
|
|
|
|
private int resolution = 3;
|
|
|
|
class ResolutionComparer : IEqualityComparer<Resolution>
|
|
{
|
|
public bool Equals(Resolution r1, Resolution r2)
|
|
{
|
|
return r1.width == r2.width && r1.height == r2.height;
|
|
}
|
|
|
|
public int GetHashCode(Resolution obj) { return obj.width.GetHashCode() ^ obj.height.GetHashCode(); }
|
|
}
|
|
|
|
string getText(Resolution currentResolution)
|
|
{
|
|
#if !UNITY_EDITOR
|
|
|
|
if (currentResolution.width == 0 || currentResolution.height == 0)
|
|
{
|
|
Debug.LogError("The selected resolution is not available in the resolution list");
|
|
return "No resolution avaliable";
|
|
}
|
|
|
|
return string.Format("Resolution: {0}X{1}", currentResolution.width, currentResolution.height);
|
|
#else
|
|
return "No resolution switch in the editor";
|
|
#endif
|
|
}
|
|
|
|
Resolution[] availableResolutions;
|
|
|
|
bool IsAllowedAspectRatio(float ratio)
|
|
{
|
|
float[] allowedAspectRatios = new[]{
|
|
16f / 9f,
|
|
16f / 10f,
|
|
};
|
|
|
|
foreach (var allowedRatio in allowedAspectRatios)
|
|
if (Mathf.Abs(ratio - allowedRatio) < 0.01f) // We allow 1% of error for in ratio difference due to floating precisions
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
private void OnEnable()
|
|
{
|
|
availableResolutions = Screen.resolutions
|
|
.Where(r => r.refreshRate == 60 || r.refreshRate == 59) // 60 or 59 fps only
|
|
.Where(r => IsAllowedAspectRatio((float)r.width / (float)r.height))
|
|
.Distinct(new ResolutionComparer()) // remove duplicates
|
|
.ToArray();
|
|
|
|
// Note: If the player was launched with a resolution which is not in the list, we can't display it
|
|
// If you have this issue while running a player, ensure that you're running the player with an allowed aspect ratio
|
|
var selectedResolution = availableResolutions.FirstOrDefault(f => f.width == Screen.width && f.height == Screen.height);
|
|
|
|
if (ButtonLabel != null)
|
|
ButtonLabel.text = getText(selectedResolution);
|
|
}
|
|
|
|
public override void Execute(GameObject instigator = null)
|
|
{
|
|
// When we are in the editor we don't have any available resolutions
|
|
if (availableResolutions.Length == 0)
|
|
return ;
|
|
|
|
resolution = (resolution + 1) % availableResolutions.Length;
|
|
|
|
var selectedResolution = availableResolutions[resolution];
|
|
Screen.SetResolution(selectedResolution.width, selectedResolution.height, Screen.fullScreen);
|
|
|
|
if (ButtonLabel != null)
|
|
ButtonLabel.text = getText(selectedResolution);
|
|
}
|
|
}
|
|
}
|