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23 行
675 B
23 行
675 B
using UnityEngine;
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namespace GameplayIngredients.Actions
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{
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[AddComponentMenu(ComponentMenu.actionsPath + "Cursor Action")]
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[Callable("Screen", "Actions/ic-action-mouse.png")]
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public class CursorAction : ActionBase
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{
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public CursorLockMode LockState = CursorLockMode.None;
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public bool CursorVisible = true;
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public override void Execute(GameObject instigator = null)
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{
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Cursor.lockState = LockState;
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Cursor.visible = CursorVisible;
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}
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public override string GetDefaultName()
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{
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return $"{(CursorVisible ? "Show" : "Hide")} Cursor / Lock: {LockState}";
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}
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}
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}
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