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23 行
730 B
23 行
730 B
using UnityEngine;
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namespace GameplayIngredients.Rigs
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{
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[AddComponentMenu(ComponentMenu.rigsPath + "LookAt Rig")]
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public class LookAtRig : Rig
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{
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public override int defaultPriority => 0;
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public override UpdateMode defaultUpdateMode => UpdateMode.LateUpdate;
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public Transform LookAtTarget;
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public Space UpVectorSpace = Space.World;
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public Vector3 UpVector = Vector3.up;
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public override void UpdateRig(float deltaTime)
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{
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if (LookAtTarget != null)
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{
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transform.LookAt(LookAtTarget, UpVectorSpace == Space.Self? transform.InverseTransformDirection(UpVector).normalized: UpVector.normalized);
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}
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}
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}
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}
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