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48 行
1.3 KiB
48 行
1.3 KiB
using NaughtyAttributes;
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using System;
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using UnityEngine;
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namespace GameplayIngredients.Rigs
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{
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public class GenericVector3AnimationRig : GenericAnimationRig
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{
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[Header("Base Value")]
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[SerializeField]
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bool useStoredValueAsBase = true;
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[SerializeField, DisableIf("useStoredValueAsBase")]
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Vector3 baseValue = Vector3.one;
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[Header("Animation")]
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[SerializeReference, HandlerType(typeof(Vector3))]
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public Vector3AnimationHandler animationHandler = new Vector3ContinuousAnimationHandler();
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public override Type animatedType => typeof(Vector3);
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private void Awake()
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{
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if (useStoredValueAsBase)
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baseValue = (Vector3)property.GetValue();
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}
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protected override void OnEnable()
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{
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base.OnEnable();
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animationHandler?.OnStart(baseValue);
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}
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protected override object UpdateAndGetValue(float deltaTime)
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{
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if (animationHandler != null)
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{
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return animationHandler.OnUpdate(deltaTime);
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}
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else
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{
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Debug.LogWarning("Float Animation Rig has no Animation Handler", this);
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return baseValue;
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}
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}
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}
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}
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