Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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48 行
1.3 KiB

using NaughtyAttributes;
using System;
using UnityEngine;
namespace GameplayIngredients.Rigs
{
public class GenericVector3AnimationRig : GenericAnimationRig
{
[Header("Base Value")]
[SerializeField]
bool useStoredValueAsBase = true;
[SerializeField, DisableIf("useStoredValueAsBase")]
Vector3 baseValue = Vector3.one;
[Header("Animation")]
[SerializeReference, HandlerType(typeof(Vector3))]
public Vector3AnimationHandler animationHandler = new Vector3ContinuousAnimationHandler();
public override Type animatedType => typeof(Vector3);
private void Awake()
{
if (useStoredValueAsBase)
baseValue = (Vector3)property.GetValue();
}
protected override void OnEnable()
{
base.OnEnable();
animationHandler?.OnStart(baseValue);
}
protected override object UpdateAndGetValue(float deltaTime)
{
if (animationHandler != null)
{
return animationHandler.OnUpdate(deltaTime);
}
else
{
Debug.LogWarning("Float Animation Rig has no Animation Handler", this);
return baseValue;
}
}
}
}