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49 行
1.3 KiB
49 行
1.3 KiB
using NaughtyAttributes;
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using System;
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using UnityEngine;
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namespace GameplayIngredients.Rigs
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{
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public class GenericFloatAnimationRig : GenericAnimationRig
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{
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[Header("Base Value")]
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[SerializeField]
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bool useStoredValueAsBase = true;
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[SerializeField, DisableIf("useStoredValueAsBase")]
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float baseValue = 1.0f;
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[Header("Animation")]
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[SerializeReference, HandlerType(typeof(float))]
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public FloatAnimationHandler animationHandler = new FloatContinuousAnimationHandler();
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public override Type animatedType => typeof(float);
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private void Awake()
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{
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if (useStoredValueAsBase)
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baseValue = (float)property.GetValue();
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}
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protected override void OnEnable()
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{
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base.OnEnable();
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animationHandler?.OnStart(baseValue);
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}
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protected override object UpdateAndGetValue(float deltaTime)
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{
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if (animationHandler != null)
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{
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return animationHandler.OnUpdate(deltaTime);
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}
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else
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{
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Debug.LogWarning("Float Animation Rig has no Animation Handler", this);
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return baseValue;
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}
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}
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}
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}
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